Unit: Ash by NavyDawg

Adjustments by Vuldacon April 22-2007:
Animations:

AshRun.flc- Replaced Frame one with the last frame, shortend the animation to 15 frames 
and changed the Flc Speed to 44.

AshFortify.flc- Changed Flc Speeed to 66.

AshFidget.flc- Changed Flc Speeed to 140.

AshChainSaw.flc- Changed Flc Speeed to 74.

AshDeath.flc- Changed Flc Speeed to 82.

Adjusted the AshSmall.pcx.

Sounds:

All sounds were remixed, added some additional sound bytes such as the Hatchet hit 
sound for AshAxe.wav, many slight changes and all were adjusted for timing. 
The AshBoomstick.wav and AshFidget.wav were also changed for pitch to fit the other 
sounds better. Added AshShoot.wav without a voice so when Bombarding it would not be annoying. 
Many of the sounds had to be shortened and altered to fit the animation 
timing for the game but they were kept as close to the originals as possible.
All sounds were adjusted for sound level.
The AshRun.flc uses the PikemanRun.amb sounds from the Civ III Game for the best
timing and sound I could match for the animation.
I set the Fortify to use the Alternate Fortify sound as a personal preference. 
The Alternmate Sounds were also adjusted for anyone who prefers to use them.
Adjusted the .ini for the changes.

Made a New Ash_units_32.pcx.

Game Tested and all looks and works very well.

Big Thanks to NavyDawg for making this unit...Fun Unit! 
It will be set as the Champion for the Survivors in Escape From Zombie Island 2.

Cheers,
Vuldacon







